![]() ![]() I really missed some natural scratches and wear marks on the gun, as each weapon looks like it came straight from the factory. It's a little worse with buildings and various structures, which still look like they came out of a 3D graphics program, though here, it may be due to the ambient destruction mechanics. The drawing distance is also impressive, but you can already see a clear decrease in the number of details with increasing distance. In general, the visuals of Battlefield 2042 are top-notch when it comes to terrain and vegetation. The map can plunge into near darkness under a layer of clouds, rain slightly affects the field of view, and wind effects are enhanced with great particle effects. The dynamic weather changes are already known from previous installments, and they may seem more interesting than the rocket launch. ![]() Unfortunately, as I approached the border of the great vortex, the game crashed :) I will still have to wait to judge the effects of another epic storm. The tornado I was lucky enough to encounter in the game is more promising (the beta is supposed to have a 10% chance of a tornado occurring). The developers emphasized that making the rocket into some kind of essential game element would require creating new win/lose rules, and thus a complete rebalance of the gameplay. There's plenty of smoke and debris, but the collapsing mast on the Caspian Border in part three was more impressive to me. The launch of the huge rocket from the spaceport is a typically cosmetic effect, similar to the so-called levolution from older games. The authors highly praise and advertise the gimmicks of the maps. The gunner only works well with a good, skilled pilot. The authors claim that bots will be encountered mainly at the very beginning of the match, or in situations when there won't be so many people willing to play due to the time of day in the given part of the world. If things become surprisingly simple all of a sudden, and we start reaping lots of frags, it usually means we're mowing down bots, which is also apparent in their names. However, there's no denying that bots' skills have nothing to do with the skills of real players, and they're just cannon fodder most of the time. At first glance, you can't see any differences either. On the one hand, it's a good move that reduces the wait for battles to start. In fact, something is constantly going on in all strategic places, and the large size of the map and a variety of weapons allow you to support the defense or attack – also from afar.Ī controversial issue is the mechanic of replacing any missing slots of the 128 players with AI-controlled bots. It also means that no checkpoints should be empty and neglected. You very often can see small crowds hovering around one location, which gives the feeling of an actual battle being played out on a huge scale. The doubling of the number of soldiers is indeed apparent. Strength in numbers – as long as it's not botsĪ major change for the new generation consoles and PCs are 128-player battles (on PS4 and Xbox One it's still 64). The contemporary vibe seems to work best for the Battlefield series. So what about the new BF 2042 warrants positive feelings and what doesn't? I had a good overall impression, although, of course, there were elements that I didn't like, but here, Battlefield Portal can completely change the rules of the game (literally, and figuratively). These are just my first impression after playing just a single game, on a single map and in a single mode. After the first match, it almost felt as if someone had removed some of the roadblocks that had been limiting Battlefield for the past few years and finally let the game show teeth. With all due respect to BF1 – there's nothing quite like watching helis dance around skyscrapers, columns of tanks heading to battle, and players using all sorts of gadgets and machines. I only spent about 3 hours in Battlefield 2042, but it was enough for me to say with my conscience clear that I've never played such a pretty Battlefield, and it's been quite a while since I've played such a good Battlefield! And "quite a while" means, more precisely, the times of Battlefield 3 and 4, as the upcoming installment returns to the modern warfare that seems to fit the full-scale war best. ![]()
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